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You
seem to have a wide array in your portfolio,
what gives ? Too much coffee ?
Well, I have been asked this many times
over. It is no attempt of mine to be a "jack
of all trades". Far from it infact.
Reason being, I have worn many hats over
the years, from being a T-shirt artist,
to Graphic Designer, to a Web Design person.
Each discipline has left its impression
and has influenced me to a large extent,
The very same influences seem to surface
across from all those disciplines to being
an animator and concept artist at the moment.
To me, that is what keeps me ticking and
gives me tremendous pleasure to work in
different media, when called for.
I do enjoy my cuppa joe, yeah.
What
are you most comfortable with, the computer
or traditional tools ?
I enjoy the cumulative advantages of both.
I take immense pleasure in combining the
two. I almost always draw, sketch, thumbnail
out on paper and then further refine it
on the computer, or not, depending on what
I'd like the finished artwork / idea to
convey .
With the massive improvement in software
tools, this is certainly a very exciting
time to be involved.
May
I use Your designs in my work ? Publication
Perhaps ?
Email
me, Furrrst.
What
software do you use? Which would you best
recommend me to study / buy?
Personally, It
is hard for me to imagine life without Photoshop.
Well I can but its not.......,errr....,
I cant...., there wont b.....choke*...ack.
Ahem ! Well, for 3D, Alias' Maya is what
I use. Why? Is it THE most BESTEST program
in the worrld?? It just happend to be the
first 3d software that I was toyed around
and felt comfortable with. So there. Although,
I would have to say that emphasis should
ALWAYS be placed on a strrrong foundation,
Your grasp of the fundamentals is what's
going to shine through, irrespective of
the software you use.
Experiment and Explore. It's a matter of
personal preference really, and to an extent,
it depends on the nature of work one needs
to settle into. For instance, Gamers might
prefer 3D Max over Maya just cus of the
fact that it is the most widely used in
the gaming industry, or not.
Given
5 1/2 million bucks what would you rather
be doing?
Frankly?!
I'd much rather be doing the very same
thing I am now. In a much BIGGER way of
course. There is no dearth of projects
that could do with some financing <hint,
hint>. Directing my short films and
music videos would definitely take center
stage. Simultaneously, I'd like to finance
other independent projects that I have
a fancy for. Oh yeah, and a Porsche 911,
wouldnt be too far off down the list.
Do
You Collaborate with other Artists?
Yes,I
do enjoy Collaborative projects. However,
at times I do need to be selective about
the amount and the nature of work I take
on, due mainly to time constraints.. Apart
from doing Concept and ANimation work, I
do like to involve myself with print and
web projects. (Working in different media
keeps my creative juices flowin).
Currently I am in the
throes of putting together a team for 2
collaborative projects. The Robotmaker is
one such collaboration with a talented writer
and friend Brian West. Since the story and
design is currently in development, I will
not throw out unnecessary information just
yet.
The other, theCreatureFactory.com, is my
own personal idea (that in developmental
stages)
What
inspires you? Where do you draw inspiration
from?
I
dont know. Quite frankly, Annnything could
potentially inspire me. Anywhere from a
dirrty toothbrush (not mine, mine's clean
:) to the dirt and grime collecting on a
window pane. (Yeah, I do have a thing for
Dirt and Texture showing through in my work
). This being a Visual medium, the possibilities
are infinite. I do enjoy reading and perusing
any material that comes my way. Sometimes,
there lies an answer.
If
I were to get into animation, should I take
up studying 2D or 3D?
TwothweeeDeeeee.
Seriously, If you do plan to settle in Computer
Animation, a good grounding in 2D Animation
will definitely be worth the time and effort
invested in it. HowEVA, If you are on your
way to polishing your skills as a 2D Animator,
it wont killya to give some 3d a crank.
It's a matter of personal peference once
again. Orrrr, if you are iINdecisive, like
some people I know.... flip a coin.
What is the best school to study Animation?
I
would have to say, there is NO one "best
school" for anything in this field.
Seems to me that every school has its own
set of pluses and minuses. Firstly, be clear
about your expectations from any school,
RESEARCH, ask around, visit the school,
go on a tour perhaps ( keep in mind, not
all tour guides have any clue as to what
goes on ("Hey, howmai supposed to know?
I only work here"), Hence, ask a lot
of questions) Some schools have the prettiest
tour guides, BEWARE, turrn back, turrrnn
baaaccc.... Always, check to see if Industry
professionals are teaching there or not.
They are the best resources to students
at times.
What city do you
live in ? Why?
San
Francisco. You Serious ?! It's the Best
city in the worrrllduh.
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